Title: Machines That Learn to Play Games, Author: Johannes Fürnkranz
Title: Deep Blue: An Artificial Intelligence Milestone, Author: Monty Newborn
Title: Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses, Author: D. Nichols
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Author: Ralph Schroeder
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, Author: Axel Bruns
Title: Playing with Videogames, Author: James Newman
Title: Wii love arts, Author: Michael Schmidt
Title: Video Game Spaces: Image, Play, and Structure in 3D Worlds, Author: Michael Nitsche
Title: Reading Japan Cool: Patterns of Manga Literacy and Discourse, Author: John E. Ingulsrud
Title: Computer Assisted Exercises and Training: A Reference Guide, Author: Erdal Cayirci
Title: Online Gaming in Context: The social and cultural significance of online games, Author: Garry Crawford
Title: Ringbearers: *The Lord of the Rings Online* as intertextual narrative, Author: Tanya Krzywinska
Title: Jacked: The Outlaw Story of Grand Theft Auto, Author: David Kushner
Title: Video Game Play and Consciousness, Author: Jayne Gakenbach
Title: The Art of Assassin's Creed III, Author: Andy McVittie
Title: Videogames, Author: James Newman
Title: Gaming Globally: Production, Play, and Place, Author: N. Huntemann
Title: The Legend of Zelda: Hyrule Historia, Author: Eiji Aonuma
Title: Dragon Age: The World of Thedas Volume 1, Author: Various
Title: The Art of The Last of Us, Author: Various

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