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Title: XSLT 2.0 and XPath 2.0 Programmer's Reference, Author: Michael Kay
Title: XML for Bioinformatics, Author: Ethan Cerami
Title: x64 Assembly Language Step-by-Step: Programming with Linux, Author: Jeff Duntemann
Title: X-Machines for Agent-Based Modeling: FLAME Perspectives, Author: Mariam Kiran
Title: Writing Virtual Environments for Software Visualization, Author: Clinton Jeffery
Title: Writing Testbenches: Functional Verification of HDL Models / Edition 2, Author: Janick Bergeron
Title: Writing Testbenches using SystemVerilog / Edition 1, Author: Janick Bergeron
Title: Writing Space: Computers, Hypertext, and the Remediation of Print, Author: Jay David Bolter
Title: Writing Hypertext and Learning: Conceptual and Empirical Approaches, Author: Rainer Bromme
Title: Writing for Video Game Genres: From FPS to RPG, Author: Wendy Despain
Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D Carbonell
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Wireless Sensor Networks: Current Status and Future Trends, Author: Shafiullah Khan
Title: Windup in Control: Its Effects and Their Prevention, Author: Peter Hippe
Title: Whole Body Interaction with Public Displays, Author: Robert Walter
Title: When Compressive Sensing Meets Mobile Crowdsensing, Author: Linghe Kong
Title: What UX is Really About: Introducing a Mindset for Great Experiences, Author: Celia Hodent
Title: What Happens When We Play: A Critical Approach to Games User Experience Design & Education, Author: Rebecca Rouse
Title: What Every Engineer Should Know about Software Engineering, Author: Phillip A. Laplante
Title: What Every Engineer Should Know About Python, Author: Raymond J. Madachy

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