Title: Getting Gamers. The Psychology Of Video Games And Their Impact On The People Who Play Them, Author: Jamie Madigan
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: Nastolnaya kniga igrodela, Author: Slava Gris
Title: Otselot v sapogah. Lyubimye skazki v stile Maynkraft, Author: Aleks Git
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: BOOM. Chto takoe bumer-shutery i kak oni izmenili pravila igry, Author: Daniil
Title: Unity dlya razrabotchika. Mobil'nye mul'tiplatformennye igry, Author: Dzhon Menning
Title: Sozdaem interaktivnye istorii. Tvorcheskiy protsess na primere vizualnyh novell v igrah, Author: Natalia Andrianova
Title: Testirovanie videoigr, ili Legkiy sposob popast v geymdev, Author: Aleksandr Torgovkin
Title: Igra v tsifry. Kak analitika pozvolyaet videoigram zhit luchshe, Author: Vasiliy Sabirov
Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Geymdizayn. Recepty uspekha luchshih komp'yuternyh igr ot Super Mario i Doom do Assassin's Creed i dal'she, Author: Aleksey Vasil'ev
Title: Kak sozdayutsya igry. Osnovy razrabotki dlya nachinayushchih igrodelov, Author: Grigorij Radovil'skij
Title: Level Up! Rukovodstvo po sozdaniyu klassnyh videoigr, Author: Scott Rogers
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Roblox v deystvii. Iskusstvo razrabotki igr, Author: Andrey Koryagin
Title: Unity i C#. Geymdev ot idei do realizacii. 2-e izd., Author: Dzheremi Gibson Bond
Title: 500 let spustya: Final Fantasy VII, Author: Matt Leon
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova

Pagination Links