Title: Writing for Video Game Genres: From FPS to RPG, Author: Wendy Despain
Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D. Carbonell
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4, Author: Abhishek Kumar
Title: Virtual Reality with VRTK4: Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit, Author: Rakesh Baruah
Title: Videogames and Art, Author: Andy Clarke
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee
Title: Unity� Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps, Author: Christopher Coutinho
Title: Unity Networking Fundamentals: Creating Multiplayer Games with Unity, Author: Sloan Kelly
Title: Unity Cookbook: Core Recipes for Game Developers, Author: Christopher Coutinho
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love, Author: Mark Schlichting
Title: Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming, Author: Mack Enns
Title: Understanding CATIA: A Tutorial Approach, Author: Kaushik Kumar
Title: Timing for Animation, 40th Anniversary Edition, Author: Harold Whitaker
Title: The Tao of Computing, Author: Henry M. Walker
Explore Series
Title: The Structure of Game Design, Author: Wallace Wang
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits, Author: Steve Holmes
Title: The Practical OPNET User Guide for Computer Network Simulation, Author: Adarshpal S. Sethi

Pagination Links