Title: The Fundamentals of C/C++ Game Programming: Using Target-based Development, Author: Brian Beuken Pre-Order Now
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole Pre-Order Now
Title: A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!, Author: Aaron Langille Pre-Order Now
Title: Cinematic Worldbuilding: A TTRPG Approach to Storytelling, Author: Nicholas LaRue Pre-Order Now
Title: Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast, Author: Rodney Quaye Pre-Order Now
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye Pre-Order Now
Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan Pre-Order Now
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Title: Effective Serious Games Development: A Step-by-Step Guide for Beginners, Author: Philipp Busch Pre-Order Now
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Title: Creating High-Quality Vegetation for Games, Author: Chico Spans
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge
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Title: Mastering Technical Art in Unreal Engine: Materials and VFX, Author: Greg Penninck
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts

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