Title: Computers, Chess and Long-Range Planning, Author: Michail M. Botvinnik
Title: Billiards, Bowling, Table Tennis, Pinball, and Video Games: A Bibliographic Guide, Author: Robert R. Craven
Title: Chess Skill in Man and Machine, Author: P. W. Frey
Title: Games Programming, Author: Eric Solomon
Title: Interacting With Video, Author: Patricia M. Greenfield
Title: Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds, Author: Alexander Nareyek
Title: Machines That Learn to Play Games, Author: Johannes Fürnkranz
Title: Deep Blue: An Artificial Intelligence Milestone, Author: Monty Newborn
Title: Tomb Raiders and Space Invaders: Videogame Forms and Contexts, Author: Geoff King
Title: Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses, Author: D. Nichols
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Author: Ralph Schroeder
Title: Understanding Digital Games, Author: Jason Rutter
Title: Understanding Digital Games, Author: Jason Rutter
Title: Why Video Games Are Good for Your Soul: Pleasure and Learning, Author: James Paul Gee
Title: Game Design: From Blue Sky to Green Light, Author: Deborah Todd
Title: Videogames and Art, Author: Andy Clarke
Title: 100 Videogames, Author: James Newman
Title: Educational Potential of Computer Games, Author: Simon Egenfeldt-Nielsen
Title: The Video Game Explosion: A History from PONG to PlayStation and Beyond, Author: Mark J. P. Wolf
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, Author: Axel Bruns

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