Title: Video Game Design For Dummies, Author: Alexia Mandeville
Title: Racing the Beam: The Atari Video Computer System, Author: Nick Montfort
Title: Slay the Dragon: Writing Great Video Games, Author: Robert Denton Bryant
Title: Grome Terrain Modeling with Ogre3D, UDK, and Unity3D, Author: Richard Hawley
Title: Real Games: What's Legitimate and What's Not in Contemporary Videogames, Author: Mia Consalvo
Title: Press Start: The Complete History of Video Gaming From Mario to Minecraft, Author: Erwan Cario
Title: Code the Classics Volume I, Author: David Crookes
Title: Uncertainty in Games, Author: Greg Costikyan
Explore Series
Title: The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers, Author: Patrick Hickey
Title: Game Creation for Teens, Author: Jason Darby
Title: Minecraft Mastery: Build Your Own Redstone Contraptions and Mods, Author: Matthew Monk
Title: Gamification for Tourism, Author: Feifei Xu
Title: The Gamesmaster: My Life in the '80s Geek Culture Trenches with G.I. Joe, Dungeons & Dragons, and The Transformers, Author: Flint Dille
Title: Handmade Pixels: Independent Video Games and the Quest for Authenticity, Author: Jesper Juul
Title: Retro Gaming Hacks: Tips & Tools for Playing the Classics, Author: Chris Kohler
Title: Modern Game Testing - A Pragmatic Guide to Test Planning and Strategy, Author: Chris Howell
Title: Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript, Author: Mario Andres Pagella
Title: Learn to Program with Minecraft: Transform Your World with the Power of Python, Author: Craig Richardson
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business, Author: Alan Gershenfeld

Pagination Links