Title: Real-Time Rendering, Fourth Edition / Edition 4, Author: Tomas Akenine-Möller
Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry / Edition 1, Author: S. Gregory Boyd
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems / Edition 2, Author: Chris Calori
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Visual Thinking in Mathematics, Author: Marcus Giaquinto
Title: AutoCAD and Its Applications Basics 2014 / Edition 21, Author: Terence M. Shumaker
Title: RGB-D Image Analysis and Processing, Author: Paul L. Rosin
Title: Computer Vision in Sports, Author: Thomas B. Moeslund
Title: Robust and Error-Free Geometric Computing / Edition 1, Author: Dave Eberly
Title: Advances in Imaging and Electron Physics, Author: Peter W. Hawkes
Title: Graphical Methods for Data Analysis / Edition 1, Author: J. M. Chambers
Title: Super-Resolution Imaging / Edition 1, Author: Peyman Milanfar
Title: Machine Learning for Vision-Based Motion Analysis: Theory and Techniques / Edition 1, Author: Liang Wang
Title: Simulating Crowds in Egress Scenarios, Author: Vinïcius J. Cassol
Title: Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality / Edition 1, Author: Marcus A. Magnor
Title: Geometric Modeling / Edition 3, Author: Michael E. Mortenson
Title: Teaching Tech Together: How to Make Your Lessons Work and Build a Teaching Community around Them / Edition 1, Author: Greg Wilson
Title: Advances in Imaging and Electron Physics, Author: Peter W. Hawkes

Pagination Links