Title: Modern Robotics: Mechanics, Planning, and Control, Author: Kevin M. Lynch
Title: Game Engine Architecture, Third Edition / Edition 3, Author: Jason Gregory
Title: Real-Time Rendering, Fourth Edition / Edition 4, Author: Tomas Akenine-Moller
Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry / Edition 1, Author: S. Gregory Boyd
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems / Edition 2, Author: Chris Calori
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: AutoCAD and Its Applications Basics 2014 / Edition 21, Author: Terence M. Shumaker
Title: Online Visual Tracking, Author: Huchuan Lu
Title: Biodental Engineering II / Edition 1, Author: R.M. Natal Jorge
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Test Drive Blender: A Starter Manual for New Users / Edition 1, Author: John M. Blain
Title: Tongue Image Analysis, Author: David Zhang
Title: Foundations of Physically Based Modeling and Animation / Edition 1, Author: Donald House
Title: Graphical Methods for Data Analysis / Edition 1, Author: J. M. Chambers
Title: Digital Media and Communication, Author: Alfred White
Title: Metaprogramming GPUs with Sh / Edition 1, Author: Michael McCool
Title: Displays: Fundamentals & Applications, Second Edition / Edition 2, Author: Rolf R. Hainich
Title: Dynamical Systems and Fractals: Computer Graphics Experiments with Pascal, Author: Karl-Heinz Becker

Pagination Links