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Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation / Edition 1, Author: Ami Chopine
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Advanced Java Game Programming / Edition 1, Author: David Wallace Croft
Title: Agent-Based Modeling and Simulation with Swarm / Edition 1, Author: Hitoshi Iba
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: Artificial Superintelligence: A Futuristic Approach / Edition 1, Author: Roman V. Yampolskiy
Title: Automated Physical Database Design and Tuning / Edition 1, Author: Nicolas Bruno
Title: Beginning XNA 2.0 Game Programming: From Novice to Professional / Edition 1, Author: Alexandre Santos Lobao
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web / Edition 1, Author: Gary Rozanc
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: Computer Graphics and Virtual Reality, Author: Hamid R. Arabnia
Title: Cost-Sensitive Machine Learning / Edition 1, Author: Balaji Krishnapuram
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two) / Edition 2, Author: S. Sitharama Iyengar
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Fundamentals of Multicore Software Development / Edition 1, Author: Victor Pankratius
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington

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