Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Restricted Congruences in Computing / Edition 1, Author: Khodakhast Bibak
Title: Practical Guide to ChIP-seq Data Analysis / Edition 1, Author: Borbala Mifsud
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Reinforcement Learning for Cyber-Physical Systems: with Cybersecurity Case Studies / Edition 1, Author: Chong Li
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Multimedia Ontology: Representation and Applications / Edition 1, Author: Santanu Chaudhury
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance / Edition 1, Author: Dhruba Kumar Bhattacharyya
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: Fundamentals of Game Design, Author: Zion Gibson
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako
Title: Handbook of Computer Games Technology: Volume I, Author: Akira Hanako
Title: Computer Graphics Through OpenGL®: From Theory to Experiments / Edition 3, Author: Sumanta Guha
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Intelligent Autonomy of UAVs: Advanced Missions and Future Use / Edition 1, Author: Yasmina Bestaoui Sebbane
Title: Stability and Stable Oscillations in Discrete Time Systems / Edition 1, Author: Aristide Halanay
Title: Computer Games and Software Engineering / Edition 1, Author: Kendra M. L. Cooper

Pagination Links