1- 20 of 24 results
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako
Title: Restricted Congruences in Computing / Edition 1, Author: Khodakhast Bibak
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Practical Guide to ChIP-seq Data Analysis / Edition 1, Author: Borbala Mifsud
Title: Handbook of Computer Games Technology: Volume I, Author: Akira Hanako
Title: Animation: A World History: Volume III: Contemporary Times / Edition 1, Author: Giannalberto Bendazzi
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: Programming in C++ for Engineering and Science / Edition 1, Author: Larry Nyhoff
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 / Edition 1, Author: Aly A. Farag
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Computer Graphics Through OpenGL®: From Theory to Experiments / Edition 3, Author: Sumanta Guha
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Designing Games for Ethics: Models, Techniques and Frameworks, Author: Karen Schrier
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance / Edition 1, Author: Dhruba Kumar Bhattacharyya

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