1- 20 of 37 results
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Cost-Sensitive Machine Learning / Edition 1, Author: Balaji Krishnapuram
Title: An Introduction to Unreal Engine 4, Author: Andrew Sanders
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: How to Cheat in Blender 2.7x, Author: Alan Thorn
Title: Real-Time Embedded Systems: Optimization, Synthesis, and Networking / Edition 1, Author: Meikang Qiu
Title: Fundamentals of Multicore Software Development / Edition 1, Author: Victor Pankratius
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing / Edition 1, Author: Jere Miles
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Automated Physical Database Design and Tuning / Edition 1, Author: Nicolas Bruno
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Managing Trust in Cyberspace / Edition 1, Author: Sabu M. Thampi
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web / Edition 1, Author: Gary Rozanc
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: 2D to VR with Unity5 and Google Cardboard, Author: Roberto Dillon
Title: Knowledge and Systems Science: Enabling Systemic Knowledge Synthesis / Edition 1, Author: Yoshiteru Nakamori
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer

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