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Title: Stability and Stable Oscillations in Discrete Time Systems / Edition 1, Author: Aristide Halanay
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: Computers and Games: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings / Edition 1, Author: H. Jaap van den Herik
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Designing Games for Ethics: Models, Techniques and Frameworks, Author: Karen Schrier
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: LogiQL: A Query Language for Smart Databases / Edition 1, Author: Terry Halpin
Title: Big Data: Algorithms, Analytics, and Applications / Edition 1, Author: Kuan-Ching Li

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