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Title: Computational Geometry and Computer Graphics in C++, Author: Michael Laszlo
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: Stability and Stable Oscillations in Discrete Time Systems / Edition 1, Author: Aristide Halanay
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: Ultimate Game Design: Building Game Worlds, Author: Tom Meigs
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web / Edition 1, Author: Jean-Marc Gauthier
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone / Edition 1, Author: Carol Hamer

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