1- 20 of 61 results
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Cost-Sensitive Machine Learning / Edition 1, Author: Balaji Krishnapuram
Title: An Introduction to Unreal Engine 4, Author: Andrew Sanders
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: How to Cheat in Blender 2.7x, Author: Alan Thorn
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako
Title: Restricted Congruences in Computing / Edition 1, Author: Khodakhast Bibak
Title: Real-Time Embedded Systems: Optimization, Synthesis, and Networking / Edition 1, Author: Meikang Qiu
Title: Fundamentals of Multicore Software Development / Edition 1, Author: Victor Pankratius
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing / Edition 1, Author: Jere Miles
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Automated Physical Database Design and Tuning / Edition 1, Author: Nicolas Bruno
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl

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