Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Blender Foundations: The Essential Guide to Learning Blender 2.5 / Edition 1, Author: Roland Hess
Title: The Game Production Toolbox / Edition 1, Author: Heather Chandler
Title: How to Cheat in 3ds Max 2015: Get Spectacular Results Fast / Edition 1, Author: Michael McCarthy
Title: Introduction to Mechanical System Simulation Using Adams, Author: James McConville
Title: Beginning GIMP: From Novice to Professional / Edition 2, Author: Akkana Peck
Title: Game AI Pro 360: Guide to Movement and Pathfinding / Edition 1, Author: Steve Rabin
Title: Essential Effects: Water, Fire, Wind, and More / Edition 1, Author: Mauro Maressa
Title: Exploring Typography / Edition 2, Author: Tova Rabinowitz
Title: GDI+ Programming in C# and VB .NET / Edition 1, Author: Nick Symmonds
Title: Narrative Design: The Craft of Writing for Games / Edition 1, Author: Michael Breault
Title: Interactive Visual Data Analysis / Edition 1, Author: Christian Tominski
Title: Design Paradigms: A Sourcebook for Creative Visualization / Edition 1, Author: Warren K. Wake
Title: Visual Basic Graphics Programming: Hands-On Applications and Advanced Color Development / Edition 2, Author: Rod Stephens
Title: Systems Approach to Computer-Integrated Design and Manufacturing / Edition 1, Author: Nanua Singh
Title: An Introduction to Unreal Engine 4 / Edition 1, Author: Andrew Sanders
Title: Introduction to 3D Data: Modeling with ArcGIS 3D Analyst and Google Earth / Edition 1, Author: Heather Kennedy
Title: Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences / Edition 1, Author: George Kalmpourtzis
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Production Pipeline Fundamentals for Film and Games / Edition 1, Author: Renee Dunlop

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