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Title: Coaching Agile Teams: A Companion for ScrumMasters, Agile Coaches, and Project Managers in Transition / Edition 1, Author: Lyssa Adkins
Title: Modern Fortran: Building efficient parallel applications / Edition 1, Author: Milan Curcic
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Group Policy: Fundamentals, Security, and the Managed Desktop / Edition 3, Author: Jeremy Moskowitz
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Mathematics for the Analysis of Algorithms / Edition 3, Author: Daniel H. Greene
Title: Beginning GIMP: From Novice to Professional / Edition 2, Author: Akkana Peck
Title: Computational Semantics with Functional Programming, Author: Jan van Eijck
Title: Narrative Design: The Craft of Writing for Games / Edition 1, Author: Michael Breault
Title: Thinking Functionally with Haskell, Author: Richard Bird
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: C++ Primer Plus / Edition 6, Author: Stephen Prata
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: Starting Out with C++: Early Objects / Edition 10, Author: Tony Gaddis
Title: Evolutionary Algorithms: The Role of Mutation and Recombination / Edition 1, Author: William M. Spears
Title: Pro LINQ Object Relational Mapping in C# 2008 / Edition 1, Author: Vijay P. Mehta
Title: Data Entry and Validation with C# and VB .NET Windows Forms / Edition 1, Author: Nick Symmonds
Title: Data Structures and Algorithms Using C# / Edition 1, Author: Michael McMillan
Title: Extensions of Logic Programming: Third International Workshop, ELP '92, Bologna, Italy, February 26-28, 1992. Proceedings / Edition 1, Author: Evelina Lamma

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