Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book
Key Features
- Presents the theory and mathematics of real-time graphics and its applications to game design
- Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
- Includes homework problems and more than 300 detailed figures
- Offers ancillary material on a companion website
Solutions manual available upon qualified course adoption
Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book
Key Features
- Presents the theory and mathematics of real-time graphics and its applications to game design
- Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
- Includes homework problems and more than 300 detailed figures
- Offers ancillary material on a companion website
Solutions manual available upon qualified course adoption

3D Graphics for Game Programming
330
3D Graphics for Game Programming
330Hardcover(New Edition)
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Product Details
ISBN-13: | 9781439827376 |
---|---|
Publisher: | Taylor & Francis |
Publication date: | 02/17/2011 |
Edition description: | New Edition |
Pages: | 330 |
Product dimensions: | 6.30(w) x 9.30(h) x 0.70(d) |