A Functional Start to Computing with Python
A Functional Start to Computing with Python enables students to quickly learn computing without having to use loops, variables, and object abstractions at the start. Requiring no prior programming experience, the book draws on Python's flexible data types and operations as well as its capacity for defining new functions. Along with the specifics of
1128481552
A Functional Start to Computing with Python
A Functional Start to Computing with Python enables students to quickly learn computing without having to use loops, variables, and object abstractions at the start. Requiring no prior programming experience, the book draws on Python's flexible data types and operations as well as its capacity for defining new functions. Along with the specifics of
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A Functional Start to Computing with Python

A Functional Start to Computing with Python

by Ted Herman
A Functional Start to Computing with Python

A Functional Start to Computing with Python

by Ted Herman

eBook

$115.00 

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Overview

A Functional Start to Computing with Python enables students to quickly learn computing without having to use loops, variables, and object abstractions at the start. Requiring no prior programming experience, the book draws on Python's flexible data types and operations as well as its capacity for defining new functions. Along with the specifics of

Product Details

ISBN-13: 9781482202694
Publisher: CRC Press
Publication date: 07/26/2013
Series: Chapman & Hall/CRC Textbooks in Computing
Sold by: Barnes & Noble
Format: eBook
Pages: 427
File size: 7 MB

About the Author

Ted Herman

Table of Contents

Motivation and Background: Inspirations of Computing. Preview of Computing with Python. General Landscape of Computing Languages. Python Setup. Functional-Style Python: Types. Operators. Expressions. Printing. Functions I. Functions II. Conditional Logic. Slice, Split, Join. Comprehensions. Functional Patterns. Imperative-Style Python: Names for Data. Functions and Variables. Mutation. Modules. Repetition. Documentation. Debugging. Accumulation Loop Patterns. Search Loop Patterns. Drawing. Input and Output. Network Programs. Objects, Classes, and Inheritance. Randomness, Time, and System Modules. Graphical User Interfaces. Appendices. Index.
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