Actionable Gamification - Beyond Points, Badges, and Leaderboards

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

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Actionable Gamification - Beyond Points, Badges, and Leaderboards

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

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Actionable Gamification - Beyond Points, Badges, and Leaderboards

Actionable Gamification - Beyond Points, Badges, and Leaderboards

by Yu-Kai Chou
Actionable Gamification - Beyond Points, Badges, and Leaderboards

Actionable Gamification - Beyond Points, Badges, and Leaderboards

by Yu-Kai Chou

Hardcover

$45.00 
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Overview

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.


Product Details

ISBN-13: 9780692858905
Publisher: Yu-Kai Chou
Publication date: 04/01/2017
Pages: 514
Product dimensions: 6.00(w) x 9.00(h) x 1.31(d)

About the Author

Yu-kai Chou is an Author and International Keynote Speaker on Gamification. He is the Original Creator of the gamification framework: Octalysis, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is the Founder of The Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the "Gamification Gurus Power 100" by RISE, and was also awarded "Gamification Guru of the Year Award" for both 2014 and 2015 by the World Gamification Congress based in Europe. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, The World Journal, Business Insider, PBS, and many more. Yu-kai is a follower of Christ, and his other hobbies include playing/teaching chess, writing/playing string quartet pieces, writing Chinese novels, rating high quality movies, though he rarely has time for these hobbies.

Table of Contents

Introduction .......................... 1

Chapter 1: When the Surreal Blends into our World . . . 3

Chapter 2: The PBL Fallacy.................. 13

Chapter 3: The Octalysis Framework . . . . . . . . . . . . 23

Chapter 4: Putting Gamification in its Place . . . . . . . . 46

Chapter 5: The First Core Drive - Epic Meaning & Calling 64

Chapter 6: The Second Core Drive - Development & Accomplishment ..................... 89

Chapter 7: The Third Core Drive - Empowerment of Creativity&Feedback.................. 123

Chapter 8: The Fourth Core Drive - Ownership & Possession 160

Chapter 9: The Fifth Core Drive - Social Influence & Relatedness ........................ 195

Chapter 10: The Sixth Core Drive: Scarcity & Impatience . 230

Chapter 11: The Seventh Core Drive - Unpredictability & Curiosity ......................... 269

Chapter 12: The Eighth Core Drive - Loss & Avoidance . . 307

Chapter 13: Left Brain vs Right Brain Core Drives . . . . 340

Chapter 14: The Mysteries of White Hat and Black Hat Gamification ....................... 371

Chapter 15: Understanding Other Gamification and Behavioral Frameworks with Octalysis . . . . . . . . . . 398

Chapter16:LevelIOctalysisinAction . . . . . . . . . . . 432

Chapter 17: Designing a project from scratch with Octalysis 460

Chapter18:TheJourneyGoesOn. . . . . . . . . . . . . . 483

WallofGratitude ....................... 488

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