This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
74
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
74Product Details
ISBN-13: | 9781491911570 |
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Publisher: | O'Reilly Media, Incorporated |
Publication date: | 01/18/2007 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 74 |
File size: | 3 MB |