Creating Cross-Platform C# Applications with Uno Platform: Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice.
This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality.
By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.

1140132367
Creating Cross-Platform C# Applications with Uno Platform: Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice.
This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality.
By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.

26.99 In Stock
Creating Cross-Platform C# Applications with Uno Platform: Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Creating Cross-Platform C# Applications with Uno Platform: Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Creating Cross-Platform C# Applications with Uno Platform: Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Creating Cross-Platform C# Applications with Uno Platform: Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

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$26.99 

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Overview

Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice.
This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality.
By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process.


Product Details

ISBN-13: 9781801070867
Publisher: Packt Publishing
Publication date: 08/27/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 258
File size: 8 MB

About the Author

Matt Lacey has been building desktop and mobile software since the '90s. He currently works as an independent development consultant and focuses on helping developers to create better software. Having worked in companies of all sizes and in a wide variety of industries, he brings this breadth of experience to present a viewpoint that considers technology, business, and design.
Matt is a Microsoft MVP in Windows Development, regularly speaks at user groups and conferences in multiple countries, and is a prolific contributor to a plethora of open-source projects. He lives in the UK with his wife and two children.


Marcel Alexander Wagner is a full-stack software developer and open source contributor. He is a Microsoft MVP in Windows Development, and a top contributor to the WinUI library and the XAML Controls Gallery while also contributing to other projects and libraries including the Windows Community Toolkit and Uno Platform.
Marcel graduated with a Bachelor of Science in Computer Science and has been developing applications and services with a wide variety of technologies including React, Java, C#, C++, UWP and Uno Platform. He currently resides in Germany.

Table of Contents

Table of Contents
  1. Introducing Uno Platform
  2. Writing Your First Uno Platform App
  3. Working with Forms and Data
  4. Mobilizing Your App
  5. Making Your App Ready for the Real World
  6. Displaying Data in Charts and with Custom 2D Graphics
  7. Testing Your Apps
  8. Deploying Your Apps and Going Further
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