Game Design: How to Create Video and Tabletop Games, Start to Finish

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

13.99 In Stock
Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish

by Lewis Pulsipher
Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish

by Lewis Pulsipher

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$13.99 

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Overview

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.


Product Details

ISBN-13: 9780786491056
Publisher: McFarland & Company, Inc., Publishers
Publication date: 08/08/2012
Sold by: Barnes & Noble
Format: eBook
Pages: 276
File size: 2 MB
Age Range: 18 Years

About the Author

Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.
Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.

Table of Contents

Table of Contents

Acknowledgments
List of Initialisms viii
Preface
Introduction
 1—The Process of Game Design
 2—How Someone Learns to Design Games
 3—What Is a Game and What Makes It a Good Game?
 4—You Must Know Your Audience/Target Market
 5—Making a Playable Prototype
 6—How to Work With and Improve the Prototype
 7—Designing Levels (Stages, Scenarios) for Video (and Tabletop) Games
 8—Some Specific Video Game Issues and Genres
 9—Designing Specific Types of Games
10—Reference Lists and Resources
Glossary for Game Designers
Index

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