Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
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Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
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Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles

Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles

by Guido Böttcher
Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles

Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles

by Guido Böttcher

eBook2011 (2011)

$99.00 

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Overview

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

Product Details

ISBN-13: 9780857299352
Publisher: Springer-Verlag New York, LLC
Publication date: 08/26/2011
Series: Springer Series on Touch and Haptic Systems
Sold by: Barnes & Noble
Format: eBook
Pages: 140
File size: 3 MB

Table of Contents

Introduction.-Physical Simulation.-Haptic Interaction.-VR System Framework.-Analysis of VR System.-Summary & Outlook.-Index.
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