Object-Oriented Analysis and Design with Applications

Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

  • An introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes
  • New domains and contexts
  • A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle.
  • Fresh approaches to reasoning about complex systems
  • An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy
  • How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems
  • An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.


Sidebars  
Preface 
Acknowledgments   
About the Authors   

Section I: Concepts  
Chapter 1: Complexity   
Chapter 2: The Object Model   
Chapter 3: Classes and Objects   
Chapter 4: Classification   
Section II: Method  
Chapter 5: Notation   
Chapter 6: Process
Chapter 7: Pragmatics   
Chapter 8: System Architecture: Satellite-Based Navigation   
Chapter 9: Control System: Traffic Management   
Chapter 10: Artificial Intelligence: Cryptanalysis   
Chapter 11: Data Acquisition: Weather Monitoring Station  
Chapter 12: Web Application: Vacation Tracking System    
Appendix A: Object-Oriented Programming Languages 
Appendix B: Further Reading   
Notes   
Glossary   
Classified Bibliography   
Index   

1100278452
Object-Oriented Analysis and Design with Applications

Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

  • An introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes
  • New domains and contexts
  • A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle.
  • Fresh approaches to reasoning about complex systems
  • An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy
  • How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems
  • An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.


Sidebars  
Preface 
Acknowledgments   
About the Authors   

Section I: Concepts  
Chapter 1: Complexity   
Chapter 2: The Object Model   
Chapter 3: Classes and Objects   
Chapter 4: Classification   
Section II: Method  
Chapter 5: Notation   
Chapter 6: Process
Chapter 7: Pragmatics   
Chapter 8: System Architecture: Satellite-Based Navigation   
Chapter 9: Control System: Traffic Management   
Chapter 10: Artificial Intelligence: Cryptanalysis   
Chapter 11: Data Acquisition: Weather Monitoring Station  
Chapter 12: Web Application: Vacation Tracking System    
Appendix A: Object-Oriented Programming Languages 
Appendix B: Further Reading   
Notes   
Glossary   
Classified Bibliography   
Index   

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Overview

Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

  • An introduction to the new UML 2.0, from the notation's most fundamental and advanced elements with an emphasis on key changes
  • New domains and contexts
  • A greatly enhanced focus on modeling--as eagerly requested by readers--with five chapters that each delve into one phase of the overall development lifecycle.
  • Fresh approaches to reasoning about complex systems
  • An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy
  • How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems
  • An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.


Sidebars  
Preface 
Acknowledgments   
About the Authors   

Section I: Concepts  
Chapter 1: Complexity   
Chapter 2: The Object Model   
Chapter 3: Classes and Objects   
Chapter 4: Classification   
Section II: Method  
Chapter 5: Notation   
Chapter 6: Process
Chapter 7: Pragmatics   
Chapter 8: System Architecture: Satellite-Based Navigation   
Chapter 9: Control System: Traffic Management   
Chapter 10: Artificial Intelligence: Cryptanalysis   
Chapter 11: Data Acquisition: Weather Monitoring Station  
Chapter 12: Web Application: Vacation Tracking System    
Appendix A: Object-Oriented Programming Languages 
Appendix B: Further Reading   
Notes   
Glossary   
Classified Bibliography   
Index   


Product Details

ISBN-13: 9780132797443
Publisher: Pearson Education
Publication date: 04/30/2007
Series: Addison-Wesley Object Technology Series
Sold by: Barnes & Noble
Format: eBook
Pages: 720
File size: 47 MB
Note: This product may take a few minutes to download.
Age Range: 18 Years

About the Author

Grady Booch is an IBM fellow and author of six best-selling books on object-oriented programming. He is world-reknowned as an originator of OO and founder of UML.


Robert A. Maksimchuk, as Research Director in the Unisys CTO Office, focuses on emerging modeling technologies to advance the strategic direction of the Unisys 3D-Visual Enterprise modeling framework. Bob brings an abundance of systems engineering, modeling, and object-oriented analysis and design expertise, in numerous industries, to this mission. He is the coauthor of the books UML for Mere Mortals and UML for Database Design, has written various articles, has traveled worldwide as a featured speaker in numerous technology forums, and led workshops and seminars on UML and object-oriented development.


Michael W. Engle is a principal member of the engineering staff with the Lockheed Martin Corporation. He has extensive technical and management experience across the complete system development lifecycle, from project initiation through deployment and support in a variety of application domains. As a systems architect, Mike employs object-oriented analysis nad design techniques in complex systems development.


Dr. Bobbi Young is a Director of Research for the Unisys Chief Technology Office. She has many years of experience in the IT industry working with commercial companies and Department of Defense contractors. Dr. Young has been a consultant mentoring in program management, enterprise architecture, systems engineering, and object-oriented analysis and design. Throughout her career, she has focused on system lifecycle processes and methodologies, and enterprise architecture.


Jim Conallen is a software engineer in IBM Rational's Model Driven Development Strategy team, where he is actively involved in applying the Object Management Group's (OMG) Model Driven Architecture (MDA) initiative to IBM Rational's model tooling.


Kelli A. Houston is a Consulting IT Specialist at IBM Rational. She is the method architect for IBM's internal method authoring method and is part of the team responsible for integrating IBM's methods.

Read an Excerpt

Mankind, under the grace of God, hungers for spiritual peace, esthetic achievements, family security, justice, and liberty, none directly satisfied by industrial productivity. But productivity allows the sharing of the plentiful rather than fighting over scarcity; it provides time for spiritual, esthetic, and family matters. It allows society to delegate special skills to institutions of religion, justice, and the preservation of liberty.
—Harlan Mills, DPMA and Human Productivity

As computer professionals, we strive to build systems that work and are useful; as software engineers, we are faced with the task of creating complex systems in the presence of constrained computing and human resources. Object-oriented (OO) technology has evolved as a means of managing the complexity inherent in many different kinds of systems. The object model has proven to be a very powerful and unifying concept.

Changes to the Second Edition

Since the publication of the second edition of Object-Oriented Analysis andDesign with Applications, we have seen major technological advances. This listincludes some highlights, among many others.

  • High-bandwidth, wireless connectivity to the Internet is widely available.
  • Nanotechnology has emerged and has started to provide valuable products.
  • Our robots are cruising the surface of Mars.
  • Computer-generated special effects have enabled the film industry to recreate any world imaginable with complete realism.
  • Personal hovercraft are available.
  • Mobile phones have become pervasive to the point of being disposable.
  • We have mapped the human genome.
  • Object-oriented technology has become well established in the mainstream of industrial-strength software development.

We have encountered the use of the object-oriented paradigm throughout the world. However, we still encounter many people who have not yet adopted the object paradigm of development. For both of these groups, this revision of this book holds much value.

For the person new to object-oriented analysis and design (OOAD), this book gives the following information:

  • The conceptual underpinnings of and evolutionary perspective on object orientation
  • Examples of how OOAD can be applied across the system development lifecycle
  • An introduction to the standard notation used in system and software development, the Unified Modeling Language (UML 2.0)
  • For the experienced OOAD practitioner, the content herein provides value from a different perspective.
  • UML 2.0 is still new to even experienced practitioners. Here you will see the key changes in the notation.
  • More focus on modeling is provided, per feedback received about the previous edition.
  • You can gain a great appreciation for "why things are the way they are" in the object-oriented world, from the Concepts section of the book. Many people may never have been exposed to this information on the evolution of the OO concepts themselves. Even if you have been, you may not have grasped its significance when you were first learning the OO paradigm.

There are four major differences between this edition and the previous publication.

  1. UML 2.0 has been officially approved. Chapter 5, Notation, will introduce UML 2.0. To enhance the reader's understanding of this notation, we explicitly distinguish between its fundamental and advanced elements.
  2. This edition introduces some new domains and contexts in the Applications chapters. For example, the application domains range broadly across various levels of abstraction from high-level systems architecture to the design details of a Web-based system.
  3. When the previous edition was published, C++ was relatively new, as was the very concept of OO programming. Readers tell us that this emphasis is no longer a primary concern. There is an abundance of OO programming and technique books and training available, not to mention additional programming languages designed for OO development. Therefore, most of the coding discussions have been removed.
  4. Finally, in response to requests received from readers, this edition focuses much more on the modeling aspects of OOAD. The Applications section will show you how to use the UML, with each chapter emphasizing one phase of the overall development lifecycle.
Goals

This book provides practical guidance on the analysis and design of object-oriented systems. Its specific goals are the following:

  • To provide a sound understanding of the fundamental concepts and historical evolution of the object model
  • To facilitate a mastery of the notation and process of object-oriented analysis and design
  • To teach the realistic application of object-oriented analysis and design within a variety of problem domains The concepts presented all stand on a solid theoretical foundation, but this is primarily a pragmatic book that addresses the practical needs and concerns of software engineering practitioners, from the architect to the software developer.
Audience

This book is written for the computer professional as well as for the student.

  • For the practicing systems and software developer, we show you how to effectively use object-oriented technology to solve real problems.
  • In your role as an analyst or architect, we offer you a path from requirements to implementation, using object-oriented analysis and design. We develop your ability to distinguish "good" object-oriented architectures from "bad" ones and to trade off alternate designs when the perversity of the real world intrudes. Perhaps most important, we offer you fresh approaches to reasoning about complex systems.
  • For the program manager, we provide insight on topics such as allocation of resources of a team of developers, software quality, metrics, and management of the risks associated with complex software systems.
  • For the student, we provide the instruction necessary for you to begin acquiring several important skills in the science and art of developing complex systems.

This book is also suitable for use in undergraduate and graduate courses as well as in professional seminars and individual study. Because it deals primarily with a method of software development, it is most appropriate for courses in software engineering and as a supplement to courses involving specific object-oriented programming languages.

Structure

The book is divided into three major sections—Concepts, Method, and Applications—with considerable supplemental material woven throughout.

Concepts

Section I examines the inherent complexity of software and the ways in which complexity manifests itself. We present the object model as a means of helping us manage this complexity. In detail, we examine the fundamental elements of the object model such as: abstraction, encapsulation, modularity, and hierarchy. We address basic questions such as "What is a class?" and "What is an object?"

Because the identification of meaningful classes and objects is the key task in object-oriented development, we spend considerable time studying the nature of classification. In particular, we examine approaches to classification in other disciplines, such as biology, linguistics, and psychology, and then apply these lessons to the problem of discovering classes and objects in software systems.

Method

Section II presents a method for the development of complex systems based on the object model. We first present a graphic notation (i.e., the UML) for object-oriented analysis and design, followed by a generic process framework. We also examine the pragmatics of object-oriented development—in particular, its place in the software development lifecycle and its implications for project management.

Applications

Section III offers a collection of five nontrivial examples encompassing a diverse selection of problem domains: system architecture, control systems, cryptanalysis, data acquisition, and Web development. We have chosen these particular problem domains because they are representative of the kinds of complex problems faced by the practicing software engineer. It is easy to show how certain principles apply to simple problems, but because our focus is on building useful systems for the real world, we are more interested in showing how the object model scales up to complex applications. The development of software systems is rarely amenable to cookbook approaches; therefore, we emphasize the incremental development of applications, guided by a number of sound principles and well-formed models.

Supplemental Material

A considerable amount of supplemental material is woven throughout the book. Most chapters have sidebars that provide information on related topics. We include an appendix on object-oriented programming languages that summarizes the features of a few common languages. We also provide a glossary of common terms and an extensive classified bibliography that lists references to source material on the object model.

A Note about Tools

Readers always ask about the tools used to create the diagrams in the book. Primarily, we have used two fine tools for the diagrams: IBM Rational Software Architect and Sparx Systems Enterprise Architect. Why not use just one? The reality of the marketplace is that no tool does everything. The longer you do OOAD, you will eventually find some atypical "corner case" that no tool supports. (In that case, you may have to resort to basic drawing tools to show what you want.) But don't let those rare instances stop you from using robust OOAD tools such as those we mentioned.

Using This Book

This book may be read from cover to cover or it may be used in less structured ways. If you are seeking a deep understanding of the underlying concepts of the object model or the motivation for the principles of object-oriented development, you should start with Chapter 1 and continue forward in order. If you are primarily interested in learning the details of the notation and process of object-oriented analysis and design, start with Chapters 5 and 6; Chapter 7 is especially useful to managers of projects using this method. If you are most interested in the practical application of object-oriented technology to specific problems, select any or all of Chapters 8 through 12.

Table of Contents

Sidebars   xi
Preface    xiii
Acknowledgments    xix
About the Authors    xxi
Section I: Concepts   1 Chapter 1: Complexity   3

1.1      The Structure of Complex Systems    4
1.2      The Inherent Complexity of Software    7
1.3      The Five Attributes of a Complex System    12
1.4      Organized and Disorganized Complexity    14
1.5      Bringing Order to Chaos    18
1.6      On Designing Complex Systems    24

Chapter 2: The Object Model    29

2.1      The Evolution of the Object Model    29
2.2      Foundations of the Object Model    37
2.3      Elements of the Object Model    43
2.4      Applying the Object Model    71

Chapter 3: Classes and Objects    75

3.1      The Nature of an Object    75
3.2      Relationships among Objects    88
3.3      The Nature of a Class    92
3.4      Relationships among Classes    96
3.5      The Interplay of Classes and Objects    111
3.6      On Building Quality Classes and Objects    112

Chapter 4: Classification    121

4.1      The Importance of Proper Classification    121
4.2      Identifying Classes and Objects    126
4.3      Key Abstractions and Mechanisms    138

Section II: Method    145 Chapter 5: Notation    147

5.1      The Unified Modeling Language    147
5.2      Package Diagrams    155
5.3      Component Diagrams    163
5.4      Deployment Diagrams    171
5.5      Use Case Diagrams    175
5.6      Activity Diagrams    185
5.7      Class Diagrams    192
5.8      Sequence Diagrams    206
5.9      Interaction Overview Diagrams    213
5.10    Composite Structure Diagrams    215
5.11    State Machine Diagrams    218
5.12    Timing Diagrams    231
5.13    Object Diagrams    235
5.14    Communication Diagrams    238

Chapter 6: Process 247

6.1        First Principles    248
6.2        The Macro Process: The Software Development Lifecycle    256
6.3        The Micro Process: The Analysis and Design Process    272

Chapter 7: Pragmatics    303

7.1      Management and Planning    304
7.2      Staffing    308
7.3      Release Management    312
7.4      Reuse    314
7.5      Quality Assurance and Metrics    316
7.6      Documentation    320
7.7      Tools    322
7.8      Special Topics    324
7.9      The Benefits and Risks of Object-Oriented Development    326

Section III: Applications    331 Chapter 8: System Architecture: Satellite-Based Navigation    333

8.1      Inception    334
8.2      Elaboration    347
8.3      Construction    370
8.4      Post-Transition 371

Chapter 9: Control System: Traffic Management    375

9.1      Inception    376
9.2      Elaboration    385
9.3      Construction    396
9.4      Post-Transition 411

Chapter 10: Artificial Intelligence: Cryptanalysis    413

10.1      Inception    414
10.2      Elaboration    421
10.3      Construction    427
10.4      Post-Transition 446

Chapter 11: Data Acquisition: Weather Monitoring Station    449

11.1      Inception    450
11.2      Elaboration    463
11.3      Construction    474
11.4      Post-Transition    487

Chapter 12: Web Application: Vacation Tracking System    489

12.1      Inception    490
12.2      Elaboration    494
12.3      Construction    506
12.4      Transition and Post-Transition    534

Appendix A: Object-Oriented Programming Languages    537

A.1      Language Evolution    537
A.2      Smalltalk    541
A.3      C++    546
A.4      Java    551

Appendix B: Further Reading    557 Notes    567
Glossary    591
Classified Bibliography    603
Index    677

Preface

Mankind, under the grace of God, hungers for spiritual peace, esthetic achievements, family security, justice, and liberty, none directly satisfied by industrial productivity. But productivity allows the sharing of the plentiful rather than fighting over scarcity; it provides time for spiritual, esthetic, and family matters. It allows society to delegate special skills to institutions of religion, justice, and the preservation of liberty.
—Harlan Mills, DPMA and Human Productivity

As computer professionals, we strive to build systems that work and are useful; as software engineers, we are faced with the task of creating complex systems in the presence of constrained computing and human resources. Object-oriented (OO) technology has evolved as a means of managing the complexity inherent in many different kinds of systems. The object model has proven to be a very powerful and unifying concept.

Changes to the Second Edition

Since the publication of the second edition of Object-Oriented Analysis andDesign with Applications, we have seen major technological advances. This listincludes some highlights, among many others.

  • High-bandwidth, wireless connectivity to the Internet is widely available.
  • Nanotechnology has emerged and has started to provide valuable products.
  • Our robots are cruising the surface of Mars.
  • Computer-generated special effects have enabled the film industry to recreate any world imaginable with complete realism.
  • Personal hovercraft are available.
  • Mobile phones have become pervasive to the point of being disposable.
  • We have mapped the human genome.
  • Object-oriented technology has become well established in the mainstream of industrial-strength software development.

We have encountered the use of the object-oriented paradigm throughout the world. However, we still encounter many people who have not yet adopted the object paradigm of development. For both of these groups, this revision of this book holds much value.

For the person new to object-oriented analysis and design (OOAD), this book gives the following information:

  • The conceptual underpinnings of and evolutionary perspective on object orientation
  • Examples of how OOAD can be applied across the system development lifecycle
  • An introduction to the standard notation used in system and software development, the Unified Modeling Language (UML 2.0)
  • For the experienced OOAD practitioner, the content herein provides value from a different perspective.
  • UML 2.0 is still new to even experienced practitioners. Here you will see the key changes in the notation.
  • More focus on modeling is provided, per feedback received about the previous edition.
  • You can gain a great appreciation for 'why things are the way they are' in the object-oriented world, from the Concepts section of the book. Many people may never have been exposed to this information on the evolution of the OO concepts themselves. Even if you have been, you may not have grasped its significance when you were first learning the OO paradigm.

There are four major differences between this edition and the previous publication.

  1. UML 2.0 has been officially approved. Chapter 5, Notation, will introduce UML 2.0. To enhance the reader's understanding of this notation, we explicitly distinguish between its fundamental and advanced elements.
  2. This edition introduces some new domains and contexts in the Applications chapters. For example, the application domains range broadly across various levels of abstraction from high-level systems architecture to the design details of a Web-based system.
  3. When the previous edition was published, C++ was relatively new, as was the very concept of OO programming. Readers tell us that this emphasis is no longer a primary concern. There is an abundance of OO programming and technique books and training available, not to mention additional programming languages designed for OO development. Therefore, most of the coding discussions have been removed.
  4. Finally, in response to requests received from readers, this edition focuses much more on the modeling aspects of OOAD. The Applications section will show you how to use the UML, with each chapter emphasizing one phase of the overall development lifecycle.
Goals

This book provides practical guidance on the analysis and design of object-oriented systems. Its specific goals are the following:

  • To provide a sound understanding of the fundamental concepts and historical evolution of the object model
  • To facilitate a mastery of the notation and process of object-oriented analysis and design
  • To teach the realistic application of object-oriented analysis and design within a variety of problem domains The concepts presented all stand on a solid theoretical foundation, but this is primarily a pragmatic book that addresses the practical needs and concerns of software engineering practitioners, from the architect to the software developer.
Audience

This book is written for the computer professional as well as for the student.

  • For the practicing systems and software developer, we show you how to effectively use object-oriented technology to solve real problems.
  • In your role as an analyst or architect, we offer you a path from requirements to implementation, using object-oriented analysis and design. We develop your ability to distinguish 'good' object-oriented architectures from 'bad' ones and to trade off alternate designs when the perversity of the real world intrudes. Perhaps most important, we offer you fresh approaches to reasoning about complex systems.
  • For the program manager, we provide insight on topics such as allocation of resources of a team of developers, software quality, metrics, and management of the risks associated with complex software systems.
  • For the student, we provide the instruction necessary for you to begin acquiring several important skills in the science and art of developing complex systems.

This book is also suitable for use in undergraduate and graduate courses as well as in professional seminars and individual study. Because it deals primarily with a method of software development, it is most appropriate for courses in software engineering and as a supplement to courses involving specific object-oriented programming languages.

Structure

The book is divided into three major sections—Concepts, Method, and Applications—with considerable supplemental material woven throughout.

Concepts

Section I examines the inherent complexity of software and the ways in which complexity manifests itself. We present the object model as a means of helping us manage this complexity. In detail, we examine the fundamental elements of the object model such as: abstraction, encapsulation, modularity, and hierarchy. We address basic questions such as 'What is a class?' and 'What is an object?'

Because the identification of meaningful classes and objects is the key task in object-oriented development, we spend considerable time studying the nature of classification. In particular, we examine approaches to classification in other disciplines, such as biology, linguistics, and psychology, and then apply these lessons to the problem of discovering classes and objects in software systems.

Method

Section II presents a method for the development of complex systems based on the object model. We first present a graphic notation (i.e., the UML) for object-oriented analysis and design, followed by a generic process framework. We also examine the pragmatics of object-oriented development—in particular, its place in the software development lifecycle and its implications for project management.

Applications

Section III offers a collection of five nontrivial examples encompassing a diverse selection of problem domains: system architecture, control systems, cryptanalysis, data acquisition, and Web development. We have chosen these particular problem domains because they are representative of the kinds of complex problems faced by the practicing software engineer. It is easy to show how certain principles apply to simple problems, but because our focus is on building useful systems for the real world, we are more interested in showing how the object model scales up to complex applications. The development of software systems is rarely amenable to cookbook approaches; therefore, we emphasize the incremental development of applications, guided by a number of sound principles and well-formed models.

Supplemental Material

A considerable amount of supplemental material is woven throughout the book. Most chapters have sidebars that provide information on related topics. We include an appendix on object-oriented programming languages that summarizes the features of a few common languages. We also provide a glossary of common terms and an extensive classified bibliography that lists references to source material on the object model.

A Note about Tools

Readers always ask about the tools used to create the diagrams in the book. Primarily, we have used two fine tools for the diagrams: IBM Rational Software Architect and Sparx Systems Enterprise Architect. Why not use just one? The reality of the marketplace is that no tool does everything. The longer you do OOAD, you will eventually find some atypical 'corner case' that no tool supports. (In that case, you may have to resort to basic drawing tools to show what you want.) But don't let those rare instances stop you from using robust OOAD tools such as those we mentioned.

Using This Book

This book may be read from cover to cover or it may be used in less structured ways. If you are seeking a deep understanding of the underlying concepts of the object model or the motivation for the principles of object-oriented development, you should start with Chapter 1 and continue forward in order. If you are primarily interested in learning the details of the notation and process of object-oriented analysis and design, start with Chapters 5 and 6; Chapter 7 is especially useful to managers of projects using this method. If you are most interested in the practical application of object-oriented technology to specific problems, select any or all of Chapters 8 through 12.

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