Practical Maya Programming with Python
"Practical Maya Programming with Python" is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.
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Practical Maya Programming with Python
"Practical Maya Programming with Python" is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.
28.99 In Stock
Practical Maya Programming with Python

Practical Maya Programming with Python

by Robert Galanakis
Practical Maya Programming with Python

Practical Maya Programming with Python

by Robert Galanakis

eBook

$28.99 

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Overview

"Practical Maya Programming with Python" is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.

Product Details

ISBN-13: 9781849694735
Publisher: Packt Publishing
Publication date: 07/25/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 352
File size: 1 MB

About the Author

Robert Galanakis is a technical artist cum programmer who has worked in various areas of game development. He is the Technical Director of EVE Online at CCP Games, Iceland, where he focuses on Python, Lean, and Agile training and evangelism. In 2008, Rob founded tech-artists.org, which is the largest and the most active community focused on tech art on the Internet. He has spoken at Game Developers Conference several times and has also written many articles about tools, pipelines, and culture. His blog can be found at www.robg3d.com. He lives in Reykjavik, Iceland, with his wife Casady and their son Marcus.

Table of Contents

  1. Introspecting Maya, Python, and PyMEL
  2. Creating your library
  3. Exploring Maya and PyMEL
  4. Building the pmhelp function
  5. Summary
  6. Writing Composable Code
  7. Dealing with Errors
  8. Leveraging Context Managers and Decorators in Maya
  9. Building Graphical User Interfaces for Maya
  10. Automating Maya from the Outside
  11. Taming the Maya API
  12. Unleashing the Maya API through Python
  13. Becoming a Part of the Python Community
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