Software Testing: A Self-Teaching Introduction
This overview of software testing provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a self-teaching format, the book covers important topics such as black, white, and gray box testing, video game testing, test point analysis, automation, and levels of testing. Includes end-of-chapter multiple-choice questions / answers to increase mastering of the topics.

Features:

• Includes case studies, case tools, and software lab experiments
• Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing,
• Covers video game testing
• Self-teaching method includes numerous exercises, projects, and case studies
1127968932
Software Testing: A Self-Teaching Introduction
This overview of software testing provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a self-teaching format, the book covers important topics such as black, white, and gray box testing, video game testing, test point analysis, automation, and levels of testing. Includes end-of-chapter multiple-choice questions / answers to increase mastering of the topics.

Features:

• Includes case studies, case tools, and software lab experiments
• Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing,
• Covers video game testing
• Self-teaching method includes numerous exercises, projects, and case studies
29.95 In Stock
Software Testing: A Self-Teaching Introduction

Software Testing: A Self-Teaching Introduction

by R. Chopra
Software Testing: A Self-Teaching Introduction

Software Testing: A Self-Teaching Introduction

by R. Chopra

eBook

$29.95 

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Overview

This overview of software testing provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a self-teaching format, the book covers important topics such as black, white, and gray box testing, video game testing, test point analysis, automation, and levels of testing. Includes end-of-chapter multiple-choice questions / answers to increase mastering of the topics.

Features:

• Includes case studies, case tools, and software lab experiments
• Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing,
• Covers video game testing
• Self-teaching method includes numerous exercises, projects, and case studies

Product Details

ISBN-13: 9781683921677
Publisher: Mercury Learning & Information
Publication date: 02/05/2018
Sold by: Barnes & Noble
Format: eBook
Pages: 500
File size: 23 MB
Note: This product may take a few minutes to download.

About the Author

Rajiv Chopra, PhD, is a university professor who has written numerous books and articles in the area of computer programming.

Table of Contents

1: Introduction to Software Testing.
2: Software Verification and Validation.
3: Black Box (Functional) Testing Techniques.
4: White Box (Structural) Testing Techniques.
5: Gray Box Testing.
6: Reducing the Number of Test Cases.
7: Levels of Testing.
8: Object-Oriented Testing.
9: Automated Testing.
10: Test Point Analysis (TPA).
11: Testing Your Web Sites.
12: Regression Testing of a Relational Database.
13: Case Study on Testing of E-Learning Management Systems.
14: The Game Testing Process.
15: Basic Game-Testing Plan Template.
Appendices.
Index.
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