Steam
Computer gaming is fun, but it’s also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Steam is a game changer. It's not only a standout product but also big business. The online digital distribution platform and PC video game storefront allows users to buy and play more than 30,000 games and engage in social networking. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from users. User-generated content and legal issues are also discussed. Includes a glossary, sidebars, and profiles of notable creators.
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Steam
Computer gaming is fun, but it’s also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Steam is a game changer. It's not only a standout product but also big business. The online digital distribution platform and PC video game storefront allows users to buy and play more than 30,000 games and engage in social networking. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from users. User-generated content and legal issues are also discussed. Includes a glossary, sidebars, and profiles of notable creators.
13.99 Pre Order
Steam

Steam

by Erin Silver
Steam

Steam

by Erin Silver

Paperback

$13.99 
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    Available for Pre-Order. This item will be released on September 2, 2025

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Overview

Computer gaming is fun, but it’s also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Steam is a game changer. It's not only a standout product but also big business. The online digital distribution platform and PC video game storefront allows users to buy and play more than 30,000 games and engage in social networking. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from users. User-generated content and legal issues are also discussed. Includes a glossary, sidebars, and profiles of notable creators.

Product Details

ISBN-13: 9781682778029
Publisher: The Creative Company
Publication date: 09/02/2025
Pages: 48
Product dimensions: 9.10(w) x 8.75(h) x 0.00(d)
Age Range: 12 - 15 Years
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