The Anti-Education Era: Creating Smarter Students through Digital Learning
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

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The Anti-Education Era: Creating Smarter Students through Digital Learning
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

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The Anti-Education Era: Creating Smarter Students through Digital Learning

The Anti-Education Era: Creating Smarter Students through Digital Learning

by James Paul Gee
The Anti-Education Era: Creating Smarter Students through Digital Learning

The Anti-Education Era: Creating Smarter Students through Digital Learning

by James Paul Gee

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Overview

One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.


Product Details

ISBN-13: 9780230342095
Publisher: St. Martin's Publishing Group
Publication date: 01/08/2013
Pages: 256
Product dimensions: 6.00(w) x 9.10(h) x 0.80(d)

About the Author

James Paul Gee has been featured in a variety of publications including Redbook, Child, Teacher, USA Today, Education Week, The Chicago Tribune, and more. He was formerly the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison and is now the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University.  He is a founder of the Center for Games and Impact at ASU which orchestrated a national conversation on games and learning for the White House Office of Science and Technology. Described by The Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field," he is the author of What Video Games Have to Teach Us About Learning and Literacy.

Table of Contents

Preface vii

1 Orwell's Question: Why Are Humans So Stupid? 1

Part I How to be Stupid

2 Short-Circuiting the Circuit of Human Reflective Action 11

3 The Limits of Human Memory 21

4 Mental Comfort Stories 29

5 Lack of Context 39

6 Lack of Experience 49

7 Pitfalls along Our Search for Status and Solidarity 59

8 Words Gone Awry 67

9 Lack of Agency 75

10 Institutions and Frozen Thought 85

11 Fact-Free Stories That Sound Good 95

12 Imagined Kin 103

13 Lonely Groups of One 113

14 When Not to Trust Experts 121

15 Evading Knowledge 133

16 Flight from Complexity 141

Part II How to Get Smart Before it's Too Late

17 Inclusive We: How We Can All Get Smarter Together 151

18 Big Minds, Not Little Minds 159

19 Mind Visions and New, Better Worlds 167

20 Synchronized Intelligence: Getting Our Minds and Tools in Synch 171

21 Interlude to Forestall Possible Misunderstandings 191

22 Getting Smarter Before It's Too Late 197

References 217

Index 237

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