Virtual Environments and Advanced Interface Design
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.
1100547433
Virtual Environments and Advanced Interface Design
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.
72.0 In Stock
Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design

Hardcover(New Edition)

$72.00 
  • SHIP THIS ITEM
    In stock. Ships in 1-2 days.
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Product Details

ISBN-13: 9780195075557
Publisher: Oxford University Press
Publication date: 06/01/1995
Edition description: New Edition
Pages: 600
Product dimensions: 9.22(w) x 6.34(h) x 1.90(d)

About the Author

both at the University of Washington

Table of Contents

PART I: Introduction to Virtual Environments1. Introduction to Virtual Environments and Advanced Interface Design, Tom Furness and Woodrow Barfield2. Origins and Elements of Virtual Environments, Steve EllisPART II: Virtual Environment TechnologiesVirtual Environment Modeling3. Computer Graphics Modeling for Virtual Environments, Mark Green and Hanqui Sun4. The VEOS Project, William Bricken and Jeff CocoVisual Displays5. Human Stereopsis, Fusion, and Stereoscopic Virtual Environments, Elizabeth Davis and Larry Hodges6. Visually Coupled Systems Hardware and Human Interface, Dean Kocian and Lee Task7. Eye Tracking in Advanced Interface DesignPART III: Auditory Displays8. The Design of Multidimensional Sound Interfaces, Michael Cohen and Elizabeth M. WenzelHaptic Displays9. Tactile Displays, PaulBach-y-Rita and Kurt Kaczmarek10. Kinesthetic Displays for Remote and Virtual Environments, Blake Hannaford and Steve Venema11. Input Devices and Interaction Techniques for Advanced Computing, Scott MacKenziePART 3: Integration of Technology12. Presence and Performance Within Virtual Environments, Woodrow Barfield, Tom Sheridan, David Zeltzer, and Mel Slater13. Cognitive Issues in Virtual Reality, Christopher Wickens and Polly Baker14. Augmented-Reality Displays, Woodrow Barfield, Craig Rosenberg,and Wouter LotensIndex
From the B&N Reads Blog

Customer Reviews