Title: Cardboard Ghosts: Using Physical Games to Model and Critique Systems, Author: Amabel Holland
Title: Paper Time Machines: Critical Game Design and Historical Board Games, Author: Maurice W. Suckling
Title: Graphic Design for Board Games, Author: Daniel Solis
Title: Playtesting Best Practices: Real World and Online, Author: Chris Backe
Title: Opening Concepts, Author: Roland Herrera
Title: Thematic Integration in Board Game Design, Author: Sarah Shipp
Title: The Tabletop Revolution: Gaming Reimagined in the 21st Century, Author: Marco Arnaudo
Title: Worldbuilding for Game Designers, Author: Steve Dee
Title: Game Production: Prototyping and Producing Your Board Game, Author: Geoffrey Engelstein
Title: Tabletop Game Accessibility: Meeple Centred Design, Author: Michael James Heron
Title: Keisai Eisen A Tokaido Board Game of Courtesans Fifty-three Pairings in the Yoshiwara, Author: Cristina Berna