Tabletop Game Accessibility: Meeple Centred Design
This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world'situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions.

This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

1144234482
Tabletop Game Accessibility: Meeple Centred Design
This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world'situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions.

This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

63.99 In Stock
Tabletop Game Accessibility: Meeple Centred Design

Tabletop Game Accessibility: Meeple Centred Design

by Michael James Heron
Tabletop Game Accessibility: Meeple Centred Design

Tabletop Game Accessibility: Meeple Centred Design

by Michael James Heron

Paperback

$63.99 
  • SHIP THIS ITEM
    In stock. Ships in 1-2 days.
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world'situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions.

This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.


Product Details

ISBN-13: 9781032541594
Publisher: CRC Press
Publication date: 04/12/2024
Pages: 248
Product dimensions: 6.12(w) x 9.19(h) x (d)

About the Author

Dr Michael James Heron is docent in games at the School of Computer Science and Engineering in Gothenburg, Sweden, and program administrator for the Game Design and Technology program. He is the author of the blog Meeples Like Us, the largest and best systematic analysis of board game accessibility currently available: https://www.meeplelikeus.co.uk/

Table of Contents

1. Introduction

2. Colour Blindness

3. Visual Accessibility

4. Cognitive Accessibility

5. Physical Accessibility

6. Emotional Accessibility

7. Socioeconomic Accessibility

8. Communicative Accessibility

9. Applying the Tabletop Accessibility Guidelines

10. Conclusion

From the B&N Reads Blog

Customer Reviews