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Title: Games Programming, Author: Eric Solomon
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Title: Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Author: Feng-hsiung Hsu
Title: Why Video Games Are Good for Your Soul: Pleasure and Learning, Author: James Paul Gee
Title: Writing for Video Game Genres: From FPS to RPG, Author: Wendy Despain
Title: Digital Cityscapes: Merging Digital and Urban Playspaces, Author: Steve Jones
Title: Casual Game Design: Designing Play for the Gamer in ALL of Us, Author: Gregory Trefry
Title: The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games, Author: Richard Stevens
Title: Computers in Chess: Solving Inexact Search Problems, Author: M. M. Botvinnik
Title: Computers, Chess, and Cognition, Author: T. Anthony Marsland
Title: Computer Games I, Author: David N.L. Levy
Title: Computer Games II, Author: David N.L. Levy
Title: Gaming Globally: Production, Play, and Place, Author: N. Huntemann
Title: Online Gaming in Context: The social and cultural significance of online games, Author: Garry Crawford
Title: Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, Author: Bill Loguidice
Title: The Video Game Industry: Formation, Present State, and Future, Author: Peter Zackariasson
Title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids, Author: Carla Fisher
Title: Program Arcade Games: With Python and Pygame, Author: Paul Craven

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