Title: Building SimCity: How to Put the World in a Machine, Author: Chaim Gingold
Title: Handbook of Computer Game Studies, Author: Joost Raessens
Title: The Game That Never Ends: How Lawyers Shape the Videogame Industry, Author: Julien Mailland
Title: Debugging Game History: A Critical Lexicon, Author: Henry Lowood
Title: Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire, Author: Toiya Finley
Title: Alternate Reality Games: Gamification for Performance / Edition 1, Author: Charles Palmer
Title: Game Boy Coding Adventure, Author: Maximilien Dagois Pre-Order Now
Title: Video Game Audio: A History, 1972-2020, Author: Christopher Hopkins
Title: Science, Technology and Magic in The Witcher: A Medievalist Spin on Modern Monsters, Author: Kristine Larsen
Title: Playback: A Genealogy of 1980s British Videogames, Author: Alex Wade
Title: Music Video Games: Performance, Politics, and Play, Author: Michael Austin
Title: Alternate Reality Games and the Cusp of Digital Gameplay, Author: Antero Garcia
Title: Violent Games: Rules, Realism and Effect, Author: Gareth Schott
Title: Working with Sound: The Future of Audio Work in Interactive Entertainment, Author: Rob Bridgett
Title: We the Gamers: How Games Teach Ethics and Civics, Author: Karen Schrier
Title: Streaming by the Rest of Us: Microstreaming Videogames on Twitch, Author: Mia Consalvo
Title: Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games, Author: Jaroslav Svelch
Title: Characteristics of Games, Author: George Skaff Elias
Title: Understanding Esports: An Introduction to the Global Phenomenon, Author: Ryan Rogers
Title: Understanding Collegiate Esports: A Practitioner's Guide to Developing Community and Competition, Author: Jennifer Lee Hoffman

Pagination Links