Title: Pixar with Lacan: The Hysteric's Guide to Animation, Author: Lilian Munk Rösing
Title: Computer Facial Animation / Edition 2, Author: Frederic I. Parke
Title: Vue 7: From the Ground Up: The Official Guide, Author: Ami & Vladimir Chopine
Title: Video-Based Rendering, Author: Marcus A. Magnor
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Poly-Modeling with 3ds Max: Thinking Outside of the Box, Author: Todd Daniele
Title: How to Cheat in 3ds Max 2011: Get Spectacular Results Fast, Author: Michele Bousquet
Title: Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Edition 1, Author: Mark Sawicki
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality / Edition 1, Author: Marcus A. Magnor
Title: Pixar and the Aesthetic Imagination: Animation, Storytelling, and Digital Culture, Author: Eric Herhuth
Title: Visual Storytelling with Color and Light / Edition 1, Author: Michael Humphries Pre-Order Now
Title: Fluid Frames: Experimental Animation with Sand, Clay, Paint, and Pixels, Author: Corrie Parks

Pagination Links