Title: Programming Concepts in C++, Author: Robert Burns
Title: Introduction to 3D Game Programming with DirectX 12, Author: Frank Luna
Title: Mechanika, Revised and Updated: Creating the Art of Space, Aliens, Robots and Sci-Fi, Author: Doug Chiang
Title: Blender For Dummies, Author: Jason van Gumster
Explore Series
Title: OOXML Hacking: Unlocking Microsoft Office's Secrets, Author: John Korchok
Title: Fundamentals of Computer Graphics, Author: Steve Marschner
Title: Open Shading Language for Blender, Author: Michel Anders
Title: Digital Art (Fourth) (World of Art), Author: Christiane Paul
Title: The Advanced Art of Stop-Motion Animation, Author: Ken A. Priebe
Title: Poly-Modeling with 3ds Max: Thinking Outside of the Box, Author: Todd Daniele
Title: Theory of Fun for Game Design, Author: Raph Koster
Title: Visio 2016: Up To Speed, Author: R.M. Hyttinen
Title: Maxon Cinema 4D 2023: Modeling Essentials, Author: Pradeep Mamgain
Title: Mathematics for 3D Game Programming and Computer Graphics, Third Edition, Author: Eric Lengyel
Title: Designing User Interfaces: Exploring User Interfaces, UI Elements, Design Prototypes and the Figma UI Design Tool (English Edition), Author: Dario Calonaci
Title: The Works of Fumito Ueda: A Different Perspective on Video Games, Author: Damien Mecheri
Title: Curves and Surfaces: 8th International Conference, Paris, France, June 12-18, 2014, Revised Selected Papers, Author: Jean-Daniel Boissonnat
Title: How to Stop Sucking and Be Awesome Instead, Author: Jeff Atwood
Title: Introducing Autodesk Maya 2015: Autodesk Official Press, Author: Dariush Derakhshani
Title: Design for Hackers: Reverse Engineering Beauty, Author: David Kadavy

Pagination Links