Title: How and Why We Make Games: The Creative Confusion, Author: Marta Fijak
Title: Character Development and Storytelling for Games, Author: Lee Sheldon
Title: Effective Serious Games Development: A Step-by-Step Guide for Beginners, Author: Philipp Busch
Title: The Metaverse: A Critical Introduction, Author: David Burden
Title: Game AI Uncovered: Volume One, Author: Paul Roberts
Title: Game Balance, Author: Ian Schreiber
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Games as a Service: How Free to Play Design Can Make Better Games, Author: Oscar Clark
Title: Dynamic Web Programming and HTML5, Author: Paul S. Wang
Title: The Fundamentals of Tabletop Miniatures Game Design: A Designer's Handbook, Author: Glenn Ford
Title: 3D Modeling & Animation: A Primer, Author: Magesh Chandramouli
Title: Computer Games: Development and Technology, Author: Harrison Howard
Title: Chinese Animated Film and Ideology: Tradition, Innovation, and Interculturality, Author: Olga Bobrowska
Title: 20 Essential Games to Study, Author: Joshua Bycer
Title: A Concise Introduction to Data Structures using Java, Author: Mark J. Johnson
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako
Title: Computational Thinking for the Modern Problem Solver, Author: David Riley
Title: Artificial Superintelligence: A Futuristic Approach, Author: Roman V. Yampolskiy

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