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Title: Godot 4 for Beginners: Develop engaging 2D and 3D games with Godot 4's scripting and design features, Author: Robert Henning
Title: Distributed Systems: An Algorithmic Approach, Second Edition, Author: Sukumar Ghosh
Title: Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine, Author: Sander Vanhove
Title: Game Design: How to Create Video and Tabletop Games, Start to Finish, Author: Lewis Pulsipher
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Title: Research and Technical Writing for Science and Engineering, Author: Meikang Qiu
Title: Behavior Trees in Robotics and AI: An Introduction, Author: Michele Colledanchise
Title: Technical Animation in Video Games, Author: Matthew Lake
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Real Games: What's Legitimate and What's Not in Contemporary Videogames, Author: Mia Consalvo
Title: Deep Learning and the Game of Go, Author: Max Pumperla
Title: Ideas for the Animated Short: Finding and Building Stories, Author: Karen Sullivan
Title: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Author: KC Collins
Title: Racing the Beam: The Atari Video Computer System, Author: Nick Montfort
Title: Timing for Animation, 40th Anniversary Edition, Author: Harold Whitaker
Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: Retro Gaming with Raspberry Pi: Nearly 200 Pages of Video Game Projects, Author: The Makers of The MagPi magazine
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Title: Level Design: Processes and Experiences, Author: Christopher W. Totten

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