Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: 3D Modeling & Animation: A Primer, Author: Magesh Chandramouli
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, Author: Ian Millington
Title: Algorithms and Networking for Computer Games, Author: Jouni Smed
Title: C# and Game Programming: A Beginner's Guide, Author: Salvatore A. Buono
Title: Game Programming with Unity and C#: A Complete Beginner's Guide, Author: Casey Hardman
Title: Developing 2D Games with Unity: Independent Game Programming with C#, Author: Jared Halpern
Title: Building Multiplayer Games in Unity: Using Mirror Networking, Author: Dylan Engelbrecht
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play, Author: Judd Ruggill
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Essential XNA Game Studio 2.0 Programming, Author: Jim Perry
Title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids, Author: Carla Fisher
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition, Author: Richard Rouse III
Title: Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations, Author: Kelvin Sung
Title: Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser, Author: Andre Alves Garzia
Title: Recent Advances in Security, Privacy, and Trust for Internet of Things (IoT) and Cyber-Physical Systems (CPS), Author: Kuan-Ching Li
Title: Games as a Service: How Free to Play Design Can Make Better Games, Author: Oscar Clark
Title: Handbook on Interactive Storytelling, Author: Jouni Smed
Title: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint, Author: Kassandra Arevalo

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