Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids, Author: Carla Fisher
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: On the Way to Fun: An Emotion-Based Approach to Successful Game Design, Author: Roberto Dillon
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, Author: Josiah Lebowitz
Title: Blockchain, Internet of Things, and Artificial Intelligence, Author: Naveen Chilamkurti
Title: Handbook of AI-based Metaheuristics, Author: Anand J. Kulkarni
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, Author: Craig Caldwell
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: The Game Designer's Playbook: An Introduction to Game Interaction Design, Author: Samantha Stahlke
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Big Data, Cloud Computing and IoT: Tools and Applications, Author: Sita Rani
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint, Author: Kassandra Arevalo
Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D Carbonell
Title: The Global Politics of Artificial Intelligence, Author: Maurizio Tinnirello
Title: Gamification for Tourism, Author: Feifei Xu

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