Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Metaheuristic Algorithms in Industry 4.0, Author: Pritesh Shah
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D Carbonell
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: Digital Transformation in a Post-Covid World: Sustainable Innovation, Disruption, and Change, Author: Adrian T. H. Kuah
Title: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, Author: Anastasia Salter
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Retro Games: Profiling the best titles from the golden age of gaming, Author: Marty Allen
Title: Handbook of AI-based Metaheuristics, Author: Anand J. Kulkarni
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Big Data, Cloud Computing and IoT: Tools and Applications, Author: Sita Rani
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Recent Advances in Security, Privacy, and Trust for Internet of Things (IoT) and Cyber-Physical Systems (CPS), Author: Kuan-Ching Li
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: A Simple Guide to Technology and Analytics, Author: Brian J. Evans
Title: On the Way to Fun: An Emotion-Based Approach to Successful Game Design, Author: Roberto Dillon
Title: The Game Designer's Playbook: An Introduction to Game Interaction Design, Author: Samantha Stahlke

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