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Title: Smart City Blueprint: Framework, Technology, Platform, Author: Tan Yigitcanlar
Title: Technical Animation in Video Games, Author: Matthew Lake
Title: Algorithms and Networking for Computer Games, Author: Jouni Smed
Title: The Tao of Computing, Author: Henry M. Walker
Title: Level Design: Concept, Theory, and Practice, Author: Rudolf Kremers
Title: Non-Photorealistic Rendering, Author: Bruce Gooch
Title: The Gamesmaster: My Life in the '80s Geek Culture Trenches with G.I. Joe, Dungeons & Dragons, and The Transformers, Author: Flint Dille
Title: The Game Designer's Playbook: An Introduction to Game Interaction Design, Author: Samantha Stahlke
Title: The Pocket Mentor for Game Community Management, Author: Carolin Wendt
Title: Quick Functional Programming, Author: David Matuszek
Title: Quick Recursion, Author: David Matuszek
Title: Animation Craft: For 3D and 2D Animators, Author: Jonathan Annand
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: 250 Indie Games You Must Play, Author: Mike Rose
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web, Author: Gary Rozanc
Title: RNA-seq Data Analysis: A Practical Approach, Author: Eija Korpelainen
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals, Author: Steven Rabin
Title: Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels, Author: Toiya Kristen Finley

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