Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steven Rabin
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: 3D Game Development with Unity, Author: Franz Lanzinger
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer, Author: Henry Kelly
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Designing Serious Games, Author: Magy Seif El-Nasr Pre-Order Now
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: iOS Game Programming with Xcode and Cocos2d, Author: Justin Dike
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Computational Intelligence in Games, Author: Norio Baba
Title: The Global Politics of Artificial Intelligence, Author: Maurizio Tinnirello
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Videogame, player, text, Author: Barry Atkins
Title: Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games, Author: David L. Craddock
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Software Engineering Perspectives in Computer Game Development, Author: Kendra M. L. Cooper
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Video Game Translation and Cognitive Semantics, Author: Mateusz Sajna

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