Title: Rendering Techniques '95: Proceedings of the Eurographics Workshop in Dublin, Ireland, June 12-14, 1995, Author: Partick M. Hanrahan
Title: Software Engineering Perspectives in Computer Game Development, Author: Kendra M. L. Cooper
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio, Author: Victor G Brusca
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Game Architecture and Design : A New Edition, Author: Andrew Rollings
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Learn to Code with Games / Edition 1, Author: John M. Quick
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Videogames and Art: Second Edition, Author: Andy Clarke
Title: Machine Learning in Medicine, Author: Ayman El-Baz
Title: Photorealistic Rendering Techniques, Author: Georgios Sakas
Title: Scientific Programmer's Toolkit: Turbo Pascal Edition / Edition 1, Author: M.H Beilby
Title: Beginning Unity Editor Scripting: Create and Publish Your Game Tools, Author: Benny Kok
Title: Big Data, Cloud Computing and IoT: Tools and Applications, Author: Sita Rani
Title: Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max, Author: Purushothaman Raju
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes

Pagination Links