Title: Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language, Author: Sebastiano M. Cossu
Title: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint, Author: Kassandra Arevalo
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games, Author: Ben Tyers
Title: The Game Maker's Apprentice: Game Development for Beginners / Edition 1, Author: Jacob Habgood
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# / Edition 3, Author: Jeremy Gibson Bond
Title: Game Programming with Unity and C#: A Complete Beginner's Guide, Author: Casey Hardman
Title: The Cloud Computing Book: The Future of Computing Explained, Author: Douglas Comer
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
Title: No-Code Video Game Development Using Unity and Playmaker / Edition 1, Author: Michael Kelley
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Research and Technical Writing for Science and Engineering, Author: Meikang Qiu
Title: Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1, Author: Sue Blackman
Title: Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine, Author: Victor G Brusca
Title: Practical Shader Development: Vertex and Fragment Shaders for Game Developers, Author: Kyle Halladay
Title: Storytelling for New Technologies and Platforms: A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More, Author: Ross Berger

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