Title: Video Games and the Mind: Essays on Cognition, Affect and Emotion, Author: Bernard Perron
Title: Run and Jump: The Meaning of the 2D Platformer, Author: Peter D. McDonald
Title: The Play Versus Story Divide in Game Studies: Critical Essays, Author: Matthew Wilhelm Kapell
Title: Player and Avatar: The Affective Potential of Videogames, Author: David Owen
Title: The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play, Author: Johansen Quijano
Title: Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy, Author: Yasmin B. Kafai
Title: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, Author: KC Collins
Title: Building your First Mobile Game using XNA 4.0, Author: Brecht Kets
Title: What Is a Game?: Essays on the Nature of Videogames, Author: Gaines S. Hubbell
Title: Slay the Dragon: Writing Great Video Games, Author: Robert Denton Bryant
Title: Racing the Beam: The Atari Video Computer System, Author: Nick Montfort
Title: The Gamesmaster: My Life in the '80s Geek Culture Trenches with G.I. Joe, Dungeons & Dragons, and The Transformers, Author: Flint Dille
Title: Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It / Edition 1, Author: Brenda Brathwaite
Title: A Playful Production Process: For Game Designers (and Everyone), Author: Richard Lemarchand
Title: Hello Scratch!: Learn to program by making arcade games, Author: Melissa Ford
Title: iPhone Game Development: Developing 2D & 3D games in Objective-C, Author: Paul Zirkle
Title: Diseño de videojuegos: Una teoría de la diversión, Author: Raph Koster
Title: Unit Operations: An Approach to Videogame Criticism, Author: Ian Bogost
Title: XNA 4.0 Game Development by Example: Beginner's Guide, Author: Kurt Jaegers
Title: Invent Your Own Computer Games with Python, 4th Edition, Author: Al Sweigart

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