Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: The Game Narrative Toolbox, Author: Tobias Heussner
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine, Author: Louis Salin
Title: Parallel Computers 2: Architecture, Programming and Algorithms, Author: R.W Hockney
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits, Author: Steve Holmes
Title: 20 Essential Games to Study, Author: Joshua Bycer
Title: Computer Games and Software Engineering, Author: Kendra M. L. Cooper
Title: Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming, Author: Mack Enns
Title: Cross Platform Game Development: ., Author: Alan Thorn
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Animation Masterclasses: From Pencils to Pixels: A Complete Course in Animation & Production, Author: Tony White
Title: Computing: A Historical and Technical Perspective, Author: Yoshihide Igarashi
Title: Introduction to Cryptography with Open-Source Software, Author: Alasdair McAndrew
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: The Global Politics of Artificial Intelligence, Author: Maurizio Tinnirello
Title: Handbook of Financial Cryptography and Security, Author: Burton Rosenberg
Title: Stability and Stable Oscillations in Discrete Time Systems, Author: Aristide Halanay
Title: Game Development 2042: The Future of Game Design, Development, and Publishing, Author: Tim Fields

Pagination Links