Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: The WoW Diary: A Journal of Computer Game Development [Second Edition], Author: John Staats
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Routledge Handbook of the Olympic and Paralympic Games, Author: Dikaia Chatziefstathiou
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: An Introduction to Computational Systems Biology: Systems-Level Modelling of Cellular Networks, Author: Karthik Raman
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, Author: Josiah Lebowitz
Title: On the Way to Fun: An Emotion-Based Approach to Successful Game Design, Author: Roberto Dillon
Title: Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games, Author: David L. Craddock

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