Title: The Cybernetics Moment: Or Why We Call Our Age the Information Age, Author: Ronald R. Kline
Title: Game Theory: Analysis of Conflict / Edition 1, Author: Roger B. Myerson
Title: Theory of Moves / Edition 1, Author: Steven J. Brams
Title: Optimizing Play: Why Theorycrafting Breaks Games and How to Fix It, Author: Christopher A. Paul
Title: The Programmer's Brain: What every programmer needs to know about cognition, Author: Felienne Hermans
Title: Games, Strategies, and Managers: How Managers Can Use Game Theory to Make Better Business Decisions, Author: John McMillan
Title: Algorithmic Puzzles, Author: Anany Levitin
Title: Games, Theory and Applications, Author: L. C. Thomas
Title: The Intellectual Foundation of Information Organization, Author: Elaine Svenonius
Title: Optimal Control: Linear Quadratic Methods, Author: Brian D. O. Anderson
Title: Game Theory in Action: An Introduction to Classical and Evolutionary Models, Author: Stephen Schecter
Title: Groups, Languages and Automata, Author: Derek F. Holt
Title: Archaeology of Algorithmic Artefacts, Author: David Link
Title: Global Optimization / Edition 1, Author: Aimo Tïrn
Title: Probability Theory of Classical Euclidean Optimization Problems / Edition 1, Author: Joseph E. Yukich
Title: Cataloging the World: Paul Otlet and the Birth of the Information Age, Author: Alex Wright
Title: The Essential John Nash, Author: John Nash
Title: A Crude Look at the Whole: The Science of Complex Systems in Business, Life, and Society, Author: John H. Miller
Title: The World the Game Theorists Made, Author: Paul Erickson
Title: Adaptive Filtering Prediction and Control, Author: Graham C Goodwin

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