3ds Max Speed Modeling for Games will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both the entire flow of asset creation and granular methodology.
3ds Max Speed Modeling for Games covers content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game ready model.
The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You?ll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re–use of content, and tips on getting more done, more quickly.
By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.