3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists

by Thomas O Mooney
3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists

by Thomas O Mooney

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$48.99 
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Overview

3ds Max Speed Modeling for Games will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both the entire flow of asset creation and granular methodology.
3ds Max Speed Modeling for Games covers content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game ready model.
The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You?ll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re–use of content, and tips on getting more done, more quickly.
By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.


Product Details

ISBN-13: 9781849692366
Publisher: Packt Publishing
Publication date: 10/15/2012
Pages: 422
Product dimensions: 7.50(w) x 9.25(h) x 0.86(d)

About the Author

Thomas Mooney's first published book was a guide to the video game editor, Unreal Development Kit, for Packt. He teaches and tinkers with 3ds Max and has worked as a 3D artist on games and in broadcast. Early in his career, he had the pleasure of working with and learning a lot from CAT creator Phil Taylor, now CTO of Fabric Technologies and a reviewer for this book. It was a long time ago, something to do with little green men and satellite maps of New Zealand. Nowadays Tom is saved from total digital distraction by the demands of his Siberian husky. His website (disclaimer: cute puppy pics included) is tomofnz.com.

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