Title: Large-scale 3D Data Integration: Challenges and Opportunities, Author: Sisi Zlatanova
Title: 3ds Max Design Architectural Visualization: For Intermediate Users, Author: Brian L. Smith
Title: Learning Autodesk 3ds Max 2010 Foundation for Games, Author: Autodesk
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Game Physics, Author: David H. Eberly
Title: Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development, Author: Francisco R. Ortega
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Three-Dimensional Imaging, Visualization, and Display, Author: Bahram Javidi
Title: LIGHTWAVE V9 LIGHTING (W/CD): ., Author: Nicholas Boughen
Title: ESSENTIAL ZBRUSH: ., Author: Wayne Robson
Title: Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush, Author: Derek Lea
Title: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation, Author: Lee Montgomery
Title: Adobe Animate CC Classroom in a Book, Author: Russell Chun
Title: 3D Game Environments: Create Professional 3D Game Worlds, Author: Luke Ahearn
Title: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design, Author: Lance Flavell
Title: How to Cheat in Maya 2012: Tools and Techniques for Character Animation, Author: Eric Luhta
Title: An Integrated Introduction to Computer Graphics and Geometric Modeling, Author: Ronald Goldman
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman

Pagination Links