Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: Cloth Modeling and Animation, Author: Donald House
Title: Deformable Avatars: IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland, Author: Nadia Magnenat-Thalmann
Title: Advances in Modelling, Animation and Rendering, Author: John Vince
Title: MPEG-4 Facial Animation: The Standard, Implementation and Applications, Author: Igor S. Pandzic
Title: Handbook of Computer Animation, Author: John Vince
Title: Collision Detection in Interactive 3D Environments, Author: Gino van den Bergen
Title: Video-Based Rendering, Author: Marcus A. Magnor
Title: The MPEG-21 Book, Author: Ian S. Burnett
Title: Disney/Pixar The Art of Ratatouille, Limited Edition, Author: John Lasseter
Title: Computer Facial Animation, Author: Frederic I. Parke
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation, Author: John A. Vince
Title: The Handbook of MPEG Applications: Standards in Practice, Author: Marios C. Angelides
Title: Production Volume Rendering: Design and Implementation, Author: Magnus Wrenninge
Title: Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research, Author: Jun Yu
Title: Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, Author: Marcus A. Magnor
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: Fluid Frames: Experimental Animation with Sand, Clay, Paint, and Pixels, Author: Corrie Parks
Title: Simulating Heterogeneous Crowds with Interactive Behaviors, Author: Nuria Pelechano
Title: Digital Compositing with Blackmagic Fusion: Essential Techniques, Author: Lee Lanier

Pagination Links